There is the Agricultural Colony, the Mechanical Colony, the Energy Colony, and the (Unknown) Colony. The only issue being is what we are trying to achieve, what does the game board look like, how do you know you have won, etc.
Some game ideas are:
- The game is free roam, but the board is covered in tiles. A planet takes up as many tiles as it's size fits into.
- Planets are portrayed as such:
Eufloria HD, a game based on colonising asteroids
This means that the planet has it's resources shown around it. On a board, this could be hidden like in scrabble. The gray circle around the planet in the picture shows how far the planet can send things. In the game, the circle could be as big as the resources spent for a specific trip. Also, there could be markers showing the colony on the planet. For specifics on things like economy and air, that could be done on an IPad for each group. Apps suggested: QuickGraph, Calculator, Notes, etc.
- Like StarCraft, one needs different kinds of resources. There could be 5 resources mainly:
- Population
- Energy
- Sustenance
- Metal
- (Unknown)-The Fourth Colony hasn't informed me of their main resource export.
These are just baseline ideas. These can be built upon or thrown into recycling.
Exciting and imaginative ideas, Alex. Let's make sure we mention this at our next game discussion.
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